20
The “rescue at any cost” philosophy of previous conflicts
is not likely to be possible in future conflicts. Our
potential adversaries have made great progress in air defense
measures and radio direction finding (RDF) techniques.
We must assume that U.S. military forces
trapped behind enemy lines in future conflicts may not
experience quick recovery by friendly elements. Soldiers
may have to move for extended times and distances
to places less threatening to the recovery forces. The soldier
will not likely know the type of recovery to expect.
Each situation and the available resources determine
the type of recovery possible. Since no one can be absolutely
sure until the recovery effort begins, soldiers facing
a potential cutoff from friendly forces should be
familiar with all the possible types of recovery, their
related problems, and their responsibilities to the recovery
effort. Preparation and training can improve the
chances of success.
Preparation is a requirement for all missions. When planning,
you must consider how to avoid capture and return to your unit.
Contingency plans must be prepared in conjunction with unit
standing operating procedures (SOPs). Courses of action you or
your unit will take must also be considered.
Contingency Plan of Action (CPA)
Intelligence sections can help prepare personnel for contingency
actions through information supplied in area studies, SERE (survival,
evasion, resistance, and escape) contingency guides, threat briefings,
current intelligence reports, and current contact and authentication
procedures. Pre-mission preparation includes the completion of a
CPA. The study and research needed to develop the CPA will make
you aware of the current situation in your mission area. Your CPA
will let recovery forces know your probable actions should you have
to move to avoid capture.
Start preparing even before pre-mission planning. Many parts of the
CPA are SOP for your unit. Include the CPA in your training. Planning
starts in your daily training.
The CPA is your entire plan for your return to friendly control. It
consists of five paragraphs written in the operation order format. You
can take most of paragraph 1, Situation, with you on the mission.
Appendix H contains the CPA format. It also indicates what portion
of the CPA you can take with you.
A comprehensive CPA is a valuable asset to the soldier trapped
behind enemy lines who must try to avoid capture. To complete
paragraph 1, know your unit’s assigned area or concentrate on potential
mission areas of the world. Many open or closed sources contain
the information you need to complete a CPA. Open sources may
include newspapers, magazines, country or area handbooks, area
studies, television, radio, persons familiar with the area, and libraries.
Closed sources may include area studies, area assessments, SERE
contingency guides, various classified field manuals, and intelligence
reports.
Prepare your CPA in three phases. During your normal training,
prepare paragraph 1, Situation. Prepare paragraphs 2, 3, 4, and 5
during your pre-mission planning. After deployment into an area,
continually update your CPA based on mission changes and intelligence
updates.
The CPA is a guide. You may add or delete certain portions
based on the mission. The CPA may be a recovery force’s only
means of determining your location and intentions after you
start to move. It is an essential tool for your survival and return
to friendly control.
Standing Operating Procedures
Unit SOPs are valuable tools your unit has that will help your planning.
When faced with a dangerous situation requiring immediate action, it
is not the time to discuss options; it is the time to act. Many of the
techniques used during small unit movement can be carried over to fit
requirements for moving and returning to friendly control. Items from
the SOP should include, but are not limited to—
-Movement team size (three to four persons per team).
-Team communications (technical and nontechnical).
-Essential equipment.
-Actions at danger areas.
-Signaling techniques.
-Immediate action drills.
-Linkup procedures.
-Helicopter recovery devices and procedures.
-Security procedures during movement and at hide sites.
-Rally points.
Rehearsals work effectively for reinforcing these SOP skills and also
provide opportunities for evaluation and improvement.
Notification to Move and Avoid Capture
An isolated unit has several general courses of action it can take
to avoid the capture of the group or individuals. These courses of
action are not courses the commander can choose instead of his original
mission. He cannot arbitrarily abandon the assigned mission.
Rather, he may adopt these courses of action after completing his
mission when his unit cannot complete its assigned mission (because
of combat power losses) or when he receives orders to extract his unit
from its current position. If such actions are not possible, the commander
may decide to have the unit try to move to avoid capture and
return to friendly control. In either case, as long as there is
communication with higher headquarters, that headquarters will make the
decision.
If the unit commander loses contact with higher headquarters, he
must make the decision to move or wait. He bases his decision on
many factors, including the mission, rations and ammunition on hand,
casualties, the chance of relief by friendly forces, and the tactical
situation. The commander of an isolated unit faces other questions.
What course of action will inflict maximum damage on the enemy?
What course of action will assist in completing the higher
headquarters’ overall mission?
Movement teams conduct the execution portion of the plan when
notified by higher headquarters or, if there is no contact with higher
headquarters, when the highest ranking survivor decides that the
situation requires the unit to try to escape capture or destruction.
Movement team leaders receive their notification through prebriefed
signals. Once the signal to try to avoid capture is given, it must be
passed rapidly to all personnel. Notify higher headquarters, if possible.
If unable to communicate with higher headquarters, leaders must
recognize that organized resistance has ended, and that organizational
control has ceased. Command and control is now at the movement
team or individual level and is returned to higher organizational
control only after reaching friendly lines.
Upon notification to avoid capture, all movement team members will
try to link up at the initial movement point. This point is where team
members rally and actually begin their movement. Tentatively select
the initial movement point during your planning phase through a map
recon. Once on the ground, the team verifies this location or selects
a better one. All team members must know its location. The initial
movement point should be easy to locate and occupy for a minimum
amount of time.
Once the team has rallied at the initial movement point, it must—
-Give first aid.
-Inventory its equipment (decide what to abandon, destroy, or take
along).
-Apply camouflage.
-Make sure everyone knows the tentative hide locations.
-Ensure everyone knows the primary and alternate routes and rally
points en route to the hide locations.
-Always maintain security.
-Split the team into smaller elements. The ideal element should have
two to three members; however, it could include more depending on
team equipment and experience.
The movement portion of returning to friendly control is the most
dangerous as you are now most vulnerable. It is usually better to
move at night because of the concealment darkness offers. Exceptions
to such movement would be when moving through hazardous terrain
or dense vegetation (for example, jungle or mountainous terrain).
When moving, avoid the following even if it takes more time and
energy to bypass:
-Obstacles and barriers.
-Roads and trails.
-Inhabited areas.
-Waterways and bridges.
-Natural lines of drift.
-Man-made structures.
-All civilian and military personnel.
Movement in enemy-held territory is a very slow and deliberate process.
The slower you move and the more careful you are, the better.
Your best security will be using your senses. Use your eyes and ears to
detect people before they detect you. Make frequent listening halts. In
daylight, observe a section of your route before you move along it. The
distance you travel before you hide will depend on the enemy situation,
your health, the terrain, the availability of cover and concealment
for hiding, and the amount of darkness left.
Once you have moved into the area in which you want to hide (hide
area), select a hide site. Keep the following formula in mind when
selecting a hide site: BLISS.
B - Blends in with the surroundings.
L - Low in silhouette.
I - Irregular in shape.
S - Small in size.
S - Secluded.
Avoid the use of existing buildings or shelters. Usually, your best
option will be to crawl into the thickest vegetation you can find.
Construct any type of shelter within the hide area only in cold weather
and desert environments. If you build a shelter, follow the
BLISS formula.
Hide Site Activities
After you have located your hide site, do not move straight into
it. Use a button hook or other deceptive technique to move to a
position outside of the hide site. Conduct a listening halt before
moving individually into the hide site. Be careful not to disturb or
cut any vegetation. Once you have occupied the hide site, limit your
activities to maintaining security, resting, camouflaging, and
planning your next moves.
Maintain your security through visual scanning and listening. Upon
detection of the enemy, the security personnel alert all personnel,
even if the team’s plan is to stay hidden and not move upon sighting
the enemy. Take this action so that everyone is aware of the danger
and ready to react.
If any team member leaves the team, give him a five-point contingency
plan. Take such steps especially when a recon team or a work party is
out of the hole-up or hide site.
It is extremely important to stay healthy and alert when trying to avoid
capture. Take every opportunity to rest, but do not sacrifice security.
Rotate security so that all members of your movement team can rest.
Treat all injuries, no matter how minor. Loss of your health will mean
loss of your ability to continue to avoid capture.
Camouflage is an important aspect of both moving and securing a
hide site. Always use a buddy system to ensure that camouflage
is complete. Ensure that team members blend with the hide site.
Use natural or man-made materials. If you add any additional camouflage
material to the hide site, do not cut vegetation in the
immediate area.
Plan your next actions while at the hide site. Start your planning
process immediately upon occupying the hide site. Inform all team
members of their current location and designate an alternate hide
site location. Once this is done, start planning for the team’s next
movement.
Planning the team’s movement begins with a map recon. Choose
the next hide area first. Then choose a primary and an alternate route
to the hide area. In choosing the routes, do not use straight lines.
Use one or two radical changes in direction. Pick the routes that
offer the best cover and concealment, the fewest obstacles, and
the least likelihood of contact with humans. There should be locations
along the route where the team can get water. To aid team navigation,
use azimuths, distances, checkpoints or steering marks, and
corridors. Plan rally points and rendezvous points at intervals along
the route.
Other planning considerations may fall under what the team already
has in the team SOP. Examples are immediate action drills, actions on
sighting the enemy, and hand-and-arm signals.
Once planning is complete, ensure everyone knows and memorizes the
entire plan. The team members should know the distances and azimuths
for the entire route to the next hide area. They should study
the map and know the various terrain they will be moving across so
that they can move without using the map.
Do not occupy a hide site for more than 24 hours. In most situations,
hide during the day and move at night. Limit your actions in the hide
site to those discussed above. Once in the hide site, restrict all
movement to less than 45 centimeters above the ground. Do not build
fires or prepare food. Smoke and food odors will reveal your location.
Before leaving the hide site, sterilize it to prevent tracking.
Hole-Up Areas
After moving and hiding for several days, usually three or four, you
or the movement team will have to move into a hole-up area. This
is an area where you can rest, recuperate, and get and prepare food.
Choose an area near a water source. You then have a place to get
water, to place fishing devices, and to trap game. Since waterways
are a line of communication, locate your hide site well away from
the water.
The hole-up area should offer plenty of cover and concealment for
movement in and around the area. Always maintain security while in the
hole-up area. Always man the hole-up area. Actions in the hole-up area
are the same as in hide site, except that you can move away from the
hole-up area to get and prepare food. Actions in the hole-up area
include—
-Selecting and occupying the next hide site (remember you are still
in a dangerous situation; this is not a friendly area).
-Reconnoitering the area for resources and potential concealed
movement routes to the alternate hide site.
-Gathering food (nuts, berries, vegetables). When moving around
the area for food, maintain security and avoid leaving tracks or
other signs. When setting traps and snares, keep them well camouflaged
and in areas where people are not likely to discover
them. Remember, the local population sometimes heavily travels
trails near water sources.
-Getting water from sources within the hide area. Be careful not to
leave tracks of signs along the banks of water sources when getting
water. Moving on hard rocks or logs along the banks to get water
will reduce the signs you leave.
-Setting clandestine fishing devices, such as stakeouts, below the
surface of the water to avoid detection.
-Locating a fire site well away from the hide site. Use this site to
prepare food or boil water. Camouflage and sterilize the fire site
after each use. Be careful that smoke and light from the fire does
not compromise the hole-up area.
While in the hole-up area, security is still your primary concern.
Designate team members to perform specific tasks. To limit movement
around the area, you may have a two-man team perform more than
one task. For example, the team getting water could also set the
fishing devices. Do not occupy the hole-up area longer than
72 hours.
Establishing contact with friendly lines or patrols is the most crucial
part of movement and return to friendly control. All your patience,
planning, and hardships will be in vain if you do not exercise caution
when contacting friendly frontline forces. Friendly patrols have killed
personnel operating behind enemy lines because they did not make
contact properly. Most of the casualties could have been avoided if
caution had been exercised and a few simple procedures followed.
The normal tendency is to throw caution to the winds when in sight
of friendly forces. You must overcome this tendency and understand
that linkup is a very sensitive situation.
Border Crossings
If you have made your way to a friendly or neutral country, use the
following procedures to cross the border and link up with friendly
forces on the other side:
-Occupy a hide site on the near side of the border and send a team
out to reconnoiter the potential crossing site.
-Surveil the crossing site for at least 24 hours, depending on the
enemy situation.
-Make a sketch of the site, taking note of terrain, obstacles, guard
routines and rotations, and any sensor devices or trip wires. Once
the recon is complete, the team moves to the hide site, briefs the
rest of the team, and plans to cross the border at night.
-After crossing the border, set up a hide site on the far side of
the border and try to locate friendly positions. Do not reveal your
presence.
-Depending on the size of your movement team, have two men surveil
the potential linkup site with friendly forces until satisfied that
the personnel are indeed friendly.
-Make contact with the friendly forces during daylight. Personnel
chosen to make contact should be unarmed, have no equipment,
and have positive identification readily available. The person who
actually makes the linkup should be someone who looks least like
the enemy.
-During the actual contact, have only one person make the contact.
The other person provides the security and observes the linkup area
from a safe distance. The observer should be far enough away so
that he can warn the rest of the movement team if something goes
wrong.
-Wait until the party he is contacting looks in his direction so that he
does not surprise the contact. He stands up from behind cover, with
hands overhead and states that he is an American. After this, he
follows any instructions given him. He avoids answering any tactical
questions and does not give any indication that there are other team
members.
-Reveal that there are other personnel with him only after verifying
his identity and satisfying himself he has made contact with friendly
forces.
Language problems or difficulties confirming identities may arise. The
movement team should maintain security, be patient, and have a
contingency plan.
Note: If you are moving to a neutral country, you are surrendering
to that power and become a detained person.
Linkup at the FEBA/FLOT
If caught between friendly and enemy forces and there is heavy fighting
in the area, you may choose to hide and let the friendly lines pass
over you. If overrun by friendly forces, you may try to link up from
their rear during daylight hours. If overrun by enemy forces, you may
move further to the enemy rear, try to move to the forward edge of
the battle area (FEBA)/forward line of own troops (FLOT) during a
lull in the fighting, or move to another area along the front.
The actual linkup will be done as for linkup during a border crossing.
The only difference is that you must be more careful on the initial
contact. Frontline personnel are more likely to shoot first and ask
questions later, especially in areas of heavy fighting. You should be
near or behind cover before trying to make contact.
Linkup With Friendly Patrols
If friendly lines are a circular perimeter or an isolated camp, for example,
any direction you approach from will be considered enemy territory.
You do not have the option of moving behind the lines and trying
to link up. This move makes the linkup extremely dangerous. One
option you have is to place the perimeter under observation and wait
for a friendly patrol to move out in your direction, providing a chance
for a linkup. You may also occupy a position outside of the perimeter
and call out to get the attention of the friendly forces. Ideally, display
anything that is white while making contact. If nothing else is available,
use any article of clothing. The idea is to draw attention while
staying behind cover. Once you have drawn attention to your signal
and called out, follow instructions given to you.
Be constantly on the alert for friendly patrols because these provide
a means for return to friendly control. Find a concealed position that
allows you maximum visual coverage of the area. Try to memorize
every terrain feature so that, if necessary, you can infiltrate to friendly
positions under the cover of darkness. Remember, trying to infiltrate
in darkness is extremely dangerous.
Because of the missions of combat and recon patrols and where they
are operating, making contact can be dangerous. If you decide not to
make contact, you can observe their route and approach friendly lines
at about the same location. Such observation will enable you to avoid
mines and booby traps.
Once you have spotted a patrol, remain in position and, if possible,
allow the patrol to move toward you. When the patrol is 25 to 50
meters from your position, signal them and call out a greeting that
is clearly and unmistakably of American origin.
If you have nothing white, an article of clothing will suffice to draw
attention. If the distance is greater than 50 meters, a recon patrol may
avoid contact and bypass your position. If the distance is less than
25 meters, a patrol member may react instantly by firing a fatal shot.
It is crucial, at the time of contact, that there is enough light for the
patrol to identify you as an American.
Whatever linkup technique you decide to use, use extreme caution.
From the perspective of the friendly patrol or friendly personnel
occupying a perimeter, you are hostile until they make positive
identification.
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